Archive for the 'game' Category

random(low,high), GameItemBox

March 9, 2008

- added the ability to use the keyword random(low number, high number) as a value for any xml number attribute
- for player controlled entities, modified the texture flipping mechanism
- GameItemBox has been fixed to work properly with the xml level structure (given a separate child under its entity root)
- GameItemBox can spawn any type of [...]

entityBattle

August 24, 2007

- made some modifications to the console, and cleaning up of old states
- I’ve forked the main code line, entityengine, creating a new project called entityBattle which is a Super Mario 1 on 1 game
- entityBattle is a simple game where you must step on your opponent’s head to kill them; the player with the [...]