- changed the enButton default texture, as well as created a new constructor which accepts a custom texture filename
- added a “new map” button to the editor screen which clears out the current map (and increases g_saveLevelCount)
- modified the test mode for trying maps to include a “caution” border, and the ability to go back [...]
Archive for the 'editor' Category
editor and font changes
April 1, 2008editor changes and buttons
March 26, 2008- created a new GUI component, enButton, which consists of an enActor and an enLabel
- added a bottom menu bar to the editor screen (home, test, save, quit)
- added the ability to test a saved map from the editor screen (initiates “test map” mode)
- minor bug and memory leak fixes including an issue dealing with [...]
editor changes and vsync modification
February 25, 2008- entity positioning in the editor’s entity chooser window no longer relies on x and y coordinates from the editor.xml file; positions are chosen based on a first-come first-serve basis, based on the size of the chooser window
- modified some strings with regards to the output of console messages
- added new console variable s_verticalSync which [...]
console variable changes
July 13, 2007- added the ability to set a console variable’s value to an existing one (e.g. set g_gravity g_defaultGravity, cvar float g_lowGravity g_gravity)
- fixed the save map functionality in the editor to accommodate the new xml level structure, defaults each map to one offset light
damage, xml schema updates
June 27, 2007- added a new xml child element to <hitbox>, <damage>, which allows an entity to be destroyed when it is hit on the top, bottom, left, or right
- moved <attack> and <friction> to be a child of the <hitbox> element
- fixed a bug whereby a player jumps and hits an object, but doesn’t start falling [...]