“light” changes

- each entity may now have one light attached to it, which essentially means that whenever that entity is moved, the light moves with it
- a backdrop can either be lit by the in-game lights, or have its own set of lights
- both entity and backdrop specific lights can be defined within the XML using the same light schema as before
- the light XML element had a small schema change: a new attribute, dynamic, has been created to differentiate between moving and non-moving lights

Explore posts in the same categories: development, graphics, system, xml

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