editor and font changes

- changed the enButton default texture, as well as created a new constructor which accepts a custom texture filename
- added a “new map” button to the editor screen which clears out the current map (and increases g_saveLevelCount)
- modified the test mode for trying maps to include a “caution” border, and the ability to go back to the editor by pressing escape
- added the ability to change the font size of any label on the fly (as opposed to setting the values in cvars.ini)
- removed the attribute "sideWalls" from the XML level structure
- added a drawBorder function to enActor
- on the intro page, added the ability to select options with the mouse
- in the editor, the selected entity now stands out more noticably
- the console command updateIni now accepts as a parameter a console variable name, which allows only that updated console variable value to be saved (all other console variables are saved using their originally loaded values)

Explore posts in the same categories: console, development, editor, system, xml

Comment:

You must be logged in to post a comment.