random(low,high), GameItemBox

- added the ability to use the keyword random(low number, high number) as a value for any xml number attribute
- for player controlled entities, modified the texture flipping mechanism

- GameItemBox has been fixed to work properly with the xml level structure (given a separate child under its entity root)
- GameItemBox can spawn any type of entity - even another GameItemBox

Explore posts in the same categories: development, game, system, xml

Comment:

You must be logged in to post a comment.